nidello

Independent app studio in Canada.

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In the workshop

Pareggio

Takuzu, plain and with signs. The second logic game.

A Takuzu grid holds two kinds of piece. Never three alike in a row, the same number of each in every line and column, and no two lines identical — nor two columns. The second form adds signs between neighbouring cells: = means alike, × means different.

  • 10solving techniques, in five levels
  • 5grid sizes, 6×6 to 14×14
  • 3steps to a hint
The solver never guesses
It applies the easiest technique that works, and a grid's level is the hardest one it had to reach for. A grid the logic cannot finish is thrown away rather than shipped. The back-tracking code exists, but only to check off-screen that a grid has exactly one solution — the player never meets it.
A hint points before it plays
Where to look, then which technique applies there, then the move itself. If you have already placed a piece that cannot be right, the hint says that first instead.
Why the no-identical-lines rule stays
Some versions drop it. Keeping it is what makes several of the techniques possible, and it is a rule of the puzzle rather than a deduction from the answer being unique.

Seven languages, nine variants: English, French, German, Spanish (Spain and Latin America), Italian, Japanese and Portuguese (Brazil and Portugal).

This one is honest about where it stands: the engine is written and the nine languages are in place, but the grid bank has not been produced and there is no game to play yet — no board, no screens, no icon. It is a skeleton, and this page will grow when it becomes a game.